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Dungeon hunter alliance vita gamestop12/23/2023 Input: Touchscreen, Rear touchpad, Sixaxis motion sensing, Three-axis electronic compass, D-pad, 12 × Buttons, 2 × Analog sticksĬamera: Front and back VGA cameras 0.3 MP 60 fps/320×240 120 fpsĬonnectivity: IEEE 802.11 b/g/n Wi-Fi, 3G, Bluetooth 2.1+EDR Hosted by 44 Bytes.Display: 5-inch OLED multi-touch capacitive touchscreen, 24-bit color, 960 × 544 qHD 220 ppi © 2022 Hookshot Media, partner of ReedPop. Join 1,354,126 people following Nintendo Life: Nintendo Switch System Update 15.0.1 Is Now Live, Here Ar. Nintendo Expands Its Switch Online N64 Library With Two M. Random: NASCAR Driver Stuns To Qualify For Championship W.ĭeals: My Nintendo Store US Releases Preview Of Black Fri. Kirby And The Forgotten Land Codes: Full List Of Kirby Pr. Nintendo Switch Online Missions And Rewards: November 202. Pokémon GO Spotlight Hour Times: This Week's Featured Po. Nintendo Switch Online - Every NES, SNES, N64 And Sega Ge. This could have been as big as Monster Hunter!Įvery Nintendo Switch Online N64 Game Ranked Still if you would PATCH those things in, I'd gladly pay for it. If you make a diablo-clone (even if you say it's none, it WAS) then get the 2 most important things right: Item-hunting (through a reasonable difficulty) and endgame+. That they don't make a sequel anytime soon is their own fault and Im really sad about that. Everything else was awesome, especially the voice-chat and the meta-game going on on the game's website. There is no game+ with more difficult monsters and even the Boss monsters don't respawn so you can't farm them for set-items or epic loot- which you won't need anyways since the game is too easy. Firstly this game is too easy all a long and secondly it has absolutely no replay-value after you hit level 30. It has charming characters, a nice story (somewhat flat, but thats the genre) and there's only TWO things they did wrong and I have no idea why. Im a fan of the genre and followed the hype to the release and enjoyed every bit of this game. Otherwise, with the weekly quests and online community, they have the potential to keep people playing the game. Gameplay-wise, the main thing I would've like to see changed is the money/equip cap (and maybe throw in the ability to unlock some kind of equip storage post-campaign), it's easy to reach that cap and it cripples the replay value for people who like to collect rare equipment by doing the daily/weekly quests. There could've been more plot among the guardians and their cities, as it is the ending calls for a sequel (the chances of which are looking dim now.) A lot of dungeon crawlers don't throw memorable stories, choosing to emphasise the battling, but they could've taken the lead on the 3DS and break a bit from the formula. One complaint I agree with is that the story isn't memorable or intriguing. I didn't come upon the bugs some people here had, the only minor thing was that the music in the initial loading screen pauses at one point. online multiplayer with voice chat, daily/weekly quests). There's definitely room for improvement and more features, but it did do some things well (e.g. It's a pity the sales are discouraging them from making an improved sequel. I tried the demo, liked it and got the game. While I do think it was a decent game that did a lot of things right for the 3DS, it still lacked a good amount of polish and was not a justified purchase for consumers. He just walked around aimlessly, not attacking us, unable to attack him. Another huge thing over the course of our adventure was that, during the final battle, we whittled the boss' health down to a sliver only to have the game glitch and preventing us from beating the boss. My friend ended up capping both and not being able to get rid of either, essentially locking him into one set of armor and whatnot. However, there were a lot of overlooked aspects such as having such a low cap on the amount of money you can have AND a low cap on the amount of items you can have. A lot was done well with it like the inclusion of 4-player co op and voice chat (the voice chat worked amazingly well). I actually played the demo with my Bestfriend and loved it, so we ended up buying it and playing together. What they saw was what looked like a generic dungeon crawler with lackluster graphics, and what they had to pay was a price tag of $40 that seemed more suited to a console game. It all comes down to what people saw versus what they had to pay.
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